Game of Life

Magister Ludi, considered to be most significant work of Herman Hesse, was given another title,  Das Glasperlenspiel or The Glassbead Game. In a futuristic setting the author speaks of  a game of life (the rules are alluded to but never stated), which the students have to master. It is the story of Joseph Knecht who starts as a schoolboy and rises to become Magister Ludi of the great place considered to be Ivory Tower. The Latin stem, Lud means both play and school. The apparently modern notion of learning by fun is a rediscovery of essence of learning.

This brief post is to highlight how Gaming Pundits are discovering important truths about inter-relationship between game, motivation, learning, fulfillment and hard-core reality. The following Slideshare presentation by Sebastian Deterding, aimed at designers for better comprehending the concept of ‘gamification’ , serves equally well in understanding the prime objectives in education.

A Presentation by Sebastian Deterding

Don't Play Games With Me: Promises and Pitfalls of Gameful Design

The principles, which come to the fore, are about strengthening real life with help of virtual, something all educationists have known but practiced with varying thrust. Learning (and living) is about enhancing richness of experience of interacting with matter and idea. They who learn to take the result with humility, win.

Here is a link to Google talk delivered by Sebastian Deterding. This talk on theory of Game-design is equally useful to educational theorists.

Google TechTalks are designed to disseminate a wide spectrum of views on topics including Current Affairs, Science, Medicine, Engineering, Business, Humanities, Law, Entertainment, and the Arts.

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