Tag Archives: Hesse

Heart of light…

Chandrabhushan Varde

Looking into the heart of light, the silence. (Eliot. Wasteland)

Greene’s characters are what Fredrick Karl calls, the ‘demonical heroes’, who by turning all accepted values upside down have come to understand God through the knowledge of the devil.  Literary characters are a source of serious, humorous pursuits of satire and parody – find your own place in Kafka’s Metamorphosis. Characters created by Saul Bellow are a superb gallery of self-doubting, funny, charming, disillusioned, neurotic, and intelligent observers of the modern American way of life that seem to warn against impending doom. Title phrase of Huxley’s ‘Brave New World’ ironically parody an irony – an excited Miranda welcoming possibilities of human form after being brought up in company of servants and slaves.

Greene’s Pinkie in ‘Brighton Rock’ arrived at his conceptions and convictions about life through contact with the darker side of life — sin, shame, misery and squalor, as was the case with Greene himself who learnt more about the dark and the evil, the primitive and hellish, in his formative years, than the sunnier side of things.

Continue reading

Advertisements

Leave a comment

Filed under Again

Game of Life

Magister Ludi, considered to be most significant work of Herman Hesse, was given another title,  Das Glasperlenspiel or The Glassbead Game. In a futuristic setting the author speaks of  a game of life (the rules are alluded to but never stated), which the students have to master. It is the story of Joseph Knecht who starts as a schoolboy and rises to become Magister Ludi of the great place considered to be Ivory Tower. The Latin stem, Lud means both play and school. The apparently modern notion of learning by fun is a rediscovery of essence of learning.

This brief post is to highlight how Gaming Pundits are discovering important truths about inter-relationship between game, motivation, learning, fulfillment and hard-core reality. The following Slideshare presentation by Sebastian Deterding, aimed at designers for better comprehending the concept of ‘gamification’ , serves equally well in understanding the prime objectives in education.

A Presentation by Sebastian Deterding

Don't Play Games With Me: Promises and Pitfalls of Gameful Design

Continue reading

Leave a comment

Filed under Now